Well.... This isn't really a game.

This is a series of scene-building and animation experiments in a program called Decker. It might be better to call it a tech demo.

The scenes have been linked together with some bare-bones narration. There's no music, even though it probably needs it. It's about 5 minutes long from start to finish.

Everything was made directly in Decker, which I think is pretty neat.

If you're interested, there's some notes on how it was made at the end. 

StatusOn hold
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(25 total ratings)
Authorahmwma
Tagsdecker, Pixel Art

Download

Download
RiddleOfTheTemple-v1.1-Unlocked.deck 4.3 MB

Development log

Comments

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(+1)

this is absolutely STUNNING, I'm awed at what you accomplished in decker! (as someone that also loves decker and has a few projects in the works) like definitely be referencing your backstage for help! it's so beautiful vivid cinematic and lovely

(+1)

this looks incredible! thank you for all the tips! I'm sure we'll be checking this out again in the future when we try and do some more stuff in decker!

(+2)

Very cool and thanks for the Decker advice!

(+1)

Thank you very much for checking it out!

(+2)

ok we're dense today - first of all incredible work. love the timing. we'll just pretend there's supposed to be a player piano in the room like the old moving picture days!

anyway, how did you do the art? was this directly into decker? did you start in one program - and how was it prepped for decker? 

i'm sure this is super obvious somewhere but i'm thunk skull today

(+1)

Thank you for imagining music!


Everything was drawn directly in Decker. If you do a few things (turn on the toolbars, grab the extra brushes from the included examples folder, switch to color if you want color) Decker is a nice little art program.

If I'm working on a background I'll blob some color around for the important landmarks and refine it when I have time. 

If it's a character or object that I'll want to be able to interact with using scripts or modules I'll usually draw it on a blank card, copy and "paste into canvas", and then copy the canvas into the real card it belongs to when it's done. 

I had a lots of spare 'doodling/art development' cards over time and would delete them when I was finished. (Whenever I needed to adjust art in a canvas, I'd "copy image" from the canvas and paste the art onto a new blank card for edits.)

Beyond that, I'm still figuring out my workflow, but I hope something in this helps.

(+2)

omg that was adorable i need to see what decker is right now

(+2)

That's amazing! I love the art, the colors and those great animations! The part at the the end is really useful too!

(+1)

Ok it's another level of Decker that makes me so ashamed of my little experiments !! ITS AMAZING.

(+1)

Aaaa! Thank you! But no shame allowed! Your work has been a huge inspiration for my experiments, and we're all figuring it out as we go.๐Ÿค

(+2)

that was gorgeous!!!

Ah, I missed this before -- Thank you!

(+3)

woahhh... intimidating and atmospheric and educational! and very pretty! and TIL you can just do cardname.widgets["widgetname"] (I've been writing deck.cards["cardname"].widgets["widgetname"] every time.......)

(+4)

You can also do `cardname.widgets.widgetname` so long as neither the card name nor the widget name contains spaces or punctuation characters!

(+4)

OHHhhh.... TIL too... [makes notes]

(+2)

This is really inspiring!

(+3)

The artwork is fantastic!

Thank you! ๐Ÿ˜Š

(+2)

This is incredible. Well done.

Thank you so much!

(+4)

I'm in awe that this was made in Decker. Truly astounding work!

(+1)

Thank you Air Gong! ๐Ÿฅบ

(1 edit) (+4)

Oh wowowow! This is neat! Everything is so gorgeous and the cutscenes look AMAZING!!

Thank you so much for explaining everything so thoroughly in the backstage section! it looked very complicated at first but you made it so clear it now seems attainable :'D

I'm definitely going to revisit this deck to make better use of Decker modules :>


PS. the little mascot reminds me of Kero from Card Captor Sakura hehe :D

(+3)

My first thought was Beau from Dynamite Headdy. :)

(+2)

I'm so glad the explanations made it seem less daunting!

(PS. It wasn't on purpose, but I've thought that too... haha)

(+3)

this is lovely!

(+1)

Yay! Thank you for checking it out!

(+4)

This is absolutely fantastic. 10/5. Gorgeous pixel art, dazzling animation effects, and truly superlative interactive documentation that puts mine to shame. Please post about this in the community forum; there's a ton of great information and inspiration in here!

(+3)

Will do! I'm glad that the backstage notes meet your approval. ๐Ÿ˜Š

(+3)

OH MY GOD THIS IS SO PRETTY!!!

(+1)

Thank you for all of your help ๐Ÿ’œ